BristolCon gen_banner

The BristolCon Games Room – Come And Play!

September 11th, 2014 · No Comments

Following the success of the trial run last year, we’ve decided to expand gaming at BristolCon. After the programme ends at 8pm, we will be turning the Dealers Room into a Games Room, running a number of quick games with small groups of people, games like Munchkin, Flux, Werewolf, that kind of thing. We will have plenty of games, but if you have a game of that nature that you think might be new, you are welcome to bring it along. (All games are their owner’s responsiblity, so it might be an idea to put your name on them just in case.)

Also on hand will be Mhairi Simpson, who will be play-testing Be A Bard, a brand new storytelling game she is hoping to Kickstart in the near future. Here’s what she has to say about it :

It all began when I invited a writer to contribute to an anthology I was putting together. He’d been blocked for several weeks but within an hour he’d written nearly a thousand words. This made me incredibly happy, so happy, in fact, that I decided to analyse why.
It is in my nature to be happy, but this self-analysis is relatively new. When I considered the matter I eventually realised that my joy sprang from having allowed someone’s imagination to take flight. The power to dream up a story had always been there – he’d just needed a bit of a boost.
This formed the seed for what would become Be A Bard. Everyone has an imagination. Not everyone, however, knows where to start with using it. I also realised one day that all writing prompts are, by definition, for writers. They almost always involve text, for a start. What if you’re not so good at writing? Or maybe you’re not brilliant at reading? None of that means you don’t have an imagination, but those factors remove nearly every opportunity you get in this modern world to enjoy a story, much less build one yourself. Audio books are out there, but you need patience and money to access them. Personally, I don’t have the patience.
Bard cards are purely visual – there’s no text on them at all. Symbols indicate action cards and the various suits or genres. The story is told verbally, by turns, so no one has to read or write anything unless they want to. It’s quick and easy to start, just five cards each and away you go. There’s a variant which is even quicker – three cards in the middle and one to every player. This worked well at midnight on the Saturday of FantasyCon when everyone was, it could justifiably be said, somewhat the worse for wear.
I’m looking forward to seeing how people get on with Be A Bard now that I’ve implemented the feedback I got at FantasyCon. Games can take as little as five minutes or as long as you like, depending on which variant is played and how long you want to spend on it. Any and all feedback will be welcomed. I look forward to seeing you there!

So if you want to be one of the playtesters for a game which is a lot of fun (I played the midnight-drunk-at-Fantasycon variant ;)) pop into our games room in the evening!

Tags: Programme